QtPi: Where Imagination Is Unlimited

In one of his interviews Elon Musk said “If you want to teach children how engines work, you wouldn’t want to first teach them all about wrenches and all about screwdrivers. You would show them the engine, and ask how they would take it apart. Then a very important thing happens, which is that the relevance of the tools becomes apparent”. Kids have curiosity to learn but they also demand quick rewards to stay focused. While smart phones provide such fulfillment to children, conventional STEM education hasn’t widely adopted it. Proliferation of affordable SOC (System on Chip) and sophisticated software can make STEM learning an enjoyable process.
A simple need for top down approach in learning struck a chord. The pursuit to optimize the learning process by prioritizing on practical learning over theoretical learning and having fun while doing so, led to the formation of QtPi. It’s QtPi because children are cute and their behavior is delicious Pie like and they believe to make their life cute and delicious like it. QtPi is committed to make kids love learning science.
Inspiring Story behind the Idea of QtPi
Do you guys remember how in school days, all eyes used to be at the hanging bell that was at a yard’s distance and the whole class waited for the bell boy reaching out the metal hand stick to tick ding.. ding ding…
The bell and bell boy brought cheer to several faces! It’s not that we didn’t love the class and school but that sound ‘ding’ gave us the freedom that a human craves for!
Jaison Leon, Co-founder of QtPi, narrates his reminiscence, “The excitement of one game period among all the eight periods in the school is something that used to amuse me in my earlier school days. Each of us wanted to become someone else like Steve Jobs, Sachin Tendulkar, P. T. Usha or so. These iconic people were deeply rooted within commoners like me and my best friends Tamilmani and Priya.
I understand that these games were energy intensive but they gave the needed physical strength to grow. But for Tamilmani, that one game period not only made a lot of difference because they had freedom to play with new rule set and they were flexible to change those that didn’t hurt beyond the game itself. And for Priya it was about dreaming to become Fashion Designer. I believe both (or several others) wanted a creative environment in the classroom too! Both perhaps wanted to say it out loud, what they wanted to be?
I was emphatic about their situation. It was like a pill that they neither could spit nor swallow. I wouldn’t say that such freedom didn’t exist at all but it was not communicated well. However these games or dreams were not encouraged by parents because they could hardly connect the dots of spending several hours in the field that rarely fetched jobs, recognition and often took the productive memorizing hours of the subjects like Science, Social Studies and Languages. Tamilmani’s and Priya’s parents’ (and several of them) believed in rudimentary learning because all they counted was ‘marks’ and nothing beyond that could be visualized.”
However, things have evolved in the last two decades, which give room for experimenting a child’s desires, but with the reminder from the parents that studies still play a vital role.  As Jaison filled in the shoe as a parent, he realized that there should be games (and aspirations) that not only engages the child but also help in realizing parents that it is productive and worthy to spend hours on a game. This ideation waved a path to the journey of QtPi. Their products are expected to make lives of parents easier, specifically a mother, because at several instances they are looked up for maintenance and upkeep of their homes and children.
Draftsmen of QtPi
The founders played senior roles in companies like Yahoo & Microsoft and brought decades of experience to build deep technological products. Before starting QtPi, they were responsible for processing petabytes of data and apply machine learning to protect online users from malicious attacks. Working with great minds in India and abroad made them realize that application of right technology at right time can greatly improve creativity. They also strongly believe that India has abundant talent to build world class products.
Top-Down Approach to Keep Kids Engaged
As many of the repetitive tasks gets automated using robots, future generation will spend less time with mundane tasks and use the spare time for innovations. QtPi’s top level priority is to build an ecosystem to foster creativity in kids and grown-ups alike. To support this vision, they have created Plug & Play Modules which helps in reducing time and energy spent in repetitive items and takes away the pain of building prototype from scratch. QtPi also provides end to end automation solutions for manufacturing units using cutting edge technologies.
QtPi has developed products that not just engages the player/learner but also makes their learning curve faster.
Envisioning Imaginative India
As a proud ‘Make in India’ company, QtPi is partnering with schools to setup QtPi Clubs in schools and independent experience zones in major cities (Build Operate & Transfer franchise model). The product will be launched in international market with self-learning materials and supporting forums by second half of 2017. They also mentor companies to take advantage of Industry 4.0 offerings.
Credence that Uplifts the Company
QtPi believes in connecting the customers on an emotional level. To maintain fiscal discipline and good corporate governance practices. Foster organization culture that encourages the employees to cultivate a strong scientific temper that helps them to be creative, innovative and learn to become a high performer. Above all, QtPi believes in the saying, ‘be like a child in learning; be like an adult in planning’

Source :- The 30 Best Startup Companies